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Ascendancy class marauder
Ascendancy class marauder













ascendancy class marauder

This guide is intended to be viable as a leaguestart for softcore trade leagues, but could work in hardcore (as RF tends to do) and, provided you can find the required uniques on a different character, a viable route for leveling extra characters in SSF.

ASCENDANCY CLASS MARAUDER HOW TO

This guide will show you how to set up Righteous Fire to begin using it by the end of Act 2, and rely exclusively upon it for the rest of the main campaign. However, given its mechanics, it tends to require a lot of preparation in order to be usable: as a result most builds for it will complete most or all of the main campaign with a different skill, only to switch to Righteous Fire at a fairly high level. It's noted for being generally a "safe" skill, that can reliably do a large range of content, even if not super-fast. It not only doesn't quite function like any other skill gem in the game, but also always has steadfast (if sometimes small) following, league after league. Righteous Fire (RF) perennially occupies a unique space in Path of Exile. Step-by-Step build walkthrough for the Main Campaign + Endgame This guide is broken into three posts you can jump to the other two here: If you just want the PoB Pastebin, you can find it here: (currently tagged for 3.19, but still usable) For now, treat those as just being over-leveled in the coming days I'll have a revision that more tightly controls the leveling process again. The guide still works generally fine as-is (none of the removed masteries were absolutely necessary) but as of now this means if you follow the guide strictly you'll have a few unspent passive points. The main caveat is that there are a few changes to the masteries due to the 3.21 mastery nerf/rework. This was written for 3.19, but still remains usable for 3.21.















Ascendancy class marauder